Zero
SSR
Weapon
Negating Cube
Resonance
support
Element
flame
Shatter
5.00
Charge
13.00
attack
resistance
health
Weapon Effects
Flame
Fully charged weapons will set the target on fire for 8 seconds with the next attack, causing ongoing damage of 58.00% of ATK every second. Ignited targets receive 50% efficacy from healing.
Advancements
Stars | Effect |
---|---|
1 ★ | Deal damage and produce a healing orb, which lasts for 20 seconds and restore HP of any teammate who picks it up equal to 60% of ATK. 2-second cooldown. |
2 ★ | Increase the current weapon's base ATK growth by 16%. |
3 ★ | Reduce skill cooldown from 60 seconds to 30 seconds. Restore HP equal to 30% of ATK every second while the shield is active. |
4 ★ | Increase the current weapon's base HP growth by 32%. |
5 ★ | Damaging a target also produces a damage orb, which lasts for 20 seconds and increases all damage and healing of any teammate who picks it up by 2% for 30 seconds. Stack up to 10 times. Skill cooldown is 2.5 seconds. |
6 ★ | Using a Skill grants allies healing orbs and damage orbs equal to the number of Omnium Cubes. |
Weapon Abilities
normal
Normal Attack
- Attack x5
While on the ground, manipulate the cube to attack 5 times in a row.
Passive: If normal attacks hit targets 6 times, gain 1 cube. Up to 5 cubes can be stored.
First Attack: Deal damage equal to 46.7% of ATK + 2.
Second Attack: Deal damage equal to 38.2% of ATK + 2.
Third Attack: Deal damage equal to 118.5% of ATK + 8.
Fourth Attack: Deal damage equal to 79.6% of ATK + 4.
Fifth Attack: Deal damage equal to 80.9% of ATK + 4 up to 3 times and launch the target.
Omnium Missile
- Jump
- hold:Attack
While airborne, tap normal attack to activate the energy within the cube, firing up to 5 missiles and dealing total damage equal to 59.3% of ATK + 3. Consume up to 250 endurance.
Passive: If the Wanderer has any stored cubes, consume all cubes to fire Omnium Missiles at targets to deal damage.
Energy Overflow
- Jump
- Attack
While airborne or after jumping once, tap normal attack to trigger Energy Overflow. Upon landing, fire a shockwave that travels forward, dealing up to 23.4% of ATK + 1 damage to targets in its path.
Omnium Shock
- Attack x3
- hold:Attack
On the third normal attack, hold the normal attack button to trigger Omnium Shock. A pillar of energy launches nearby targets into the air, dealing damage equal to 68.4% of ATK + 4. The pillar lasts 5 seconds and deals damage equal to 28.5% of ATK + 2 to nearby targets every second.
Energy Sentinel
Cubes orbiting the Wanderer deal damage equal to 9.7% of ATK + 1 to enemies.
Energy Missile
When the Wanderer casts Omnium Missiles and Energy Overflow, their orbiting cubes are fired as well, dealing damage equal to 48.5% of ATK + 2 to the target.
dodge
Soul Surge
Dodge right before getting hit to trigger a Phantasia, which reduces speed of enemies within range and grants hitstun immunity for 0.5 seconds. If the Wanderer has less than 5 cubes, each successful dodge has a 40% chance to restore 1 dodge attempt. Successful dodges do not interrupt normal attack combos. Passive: Gain a cube for every successful aerial dodge.
skill
Omnium Shield
Create shielding for self and nearby allies to block up to 800% x ATK in damage for 10 seconds, and deal 142.9% x ATK + 8 damage to nearby targets and launch them. Each cube in possession when this skill is used adds 160% of ATK to max shielding and exhaust the cube. Cooldown: 60 seconds.
discharge
Omnium Wave
When weapon charge is full or Phantasia is triggered, remove all debuffs from the wielder and gain 5 cubes upon switching to this weapon, then unleash the 5 cubes along with a Shockwave. This Shockwave deals damage equal to 171% of ATK + 9 to nearby targets, and launches them into the air. Each cube also deals damage equal to 48.5% of ATK + 3. If allies are in the vicinity, they gain damage immunity for 3 seconds.
Recommended Matrices
Matrix Set | Explanation |
---|---|
x4 Coco Ritter | A decent choice to apply additional damage buffs to teammates while also increasing healing. |
x3 Pepper | Decent option to build weapon charge while using Negating Cube. |
Upgrade Materials
Weapon Level | Augmentation Materials | Gold & EXP |
---|---|---|
0 to 10 | 400400 | |
10 to 20 | 400x2Req. Wanderer level 10. | 600600 |
20 to 30 | 800x2Req. Wanderer level 15. | 900900 |
30 to 40 | 1200x3x3Req. Wanderer level 20. | 12001200 |
40 to 50 | 1600x3x3x3Req. Wanderer level 25. | 17001700 |
50 to 60 | 2000x4x4x4Req. Wanderer level 30. | 22002200 |
60 to 70 | 2400x6x6x6Req. Wanderer level 35. | 29002900 |
70 to 80 | 2800x8x8x8Req. Wanderer level 40. | 39003900 |
80 to 90 | 3200x11x11x11Req. Wanderer level 45. | 50005000 |
90 to 100 | 3600x5x5x5Req. Wanderer level 50. | 58005800 |
100 to 110 | 4000x6x6x6Req. Wanderer level 55. | 64006400 |
110 to 120 | 4400x8x8x8Req. Wanderer level 60. | 71007100 |
120 to 130 | 4800x11x11x11Req. Wanderer level 65. | 76007600 |
130 to 140 | 5200x15x15x15Req. Wanderer level 70. | 80008000 |
140 to 150 | 5600x20x20x20Req. Wanderer level 75. | 85008500 |
150 to 160 | 6000x5x5x5Req. Wanderer level 80. | ?? |
160 to 170 | 6400x?x?x?Req. Wanderer level 85. | ?? |
170 to 180 | 6800x?x?x?Req. Wanderer level 90. | ?? |
180 to 190 | 7200x?x?x?Req. Wanderer level 95. | ?? |
190 to 200 | 7600x?x?x?Req. Wanderer level 100. | ?? |
Awakening
Simulacrum Traits
Points | Effect |
---|---|
1200 | When Zero uses a weapon skill, reduce cooldown time for Relics in cooldown by 1.5 seconds. Can only activate for the same weapon 1 time every 5 seconds. |
4000 | When Zero uses a weapon skill, reduce cooldown time for Relics in cooldown by 3 seconds. Can only activate for the same weapon 1 time every 5 seconds. |
Favorite Gifts
- limited edition
- games
+80
+60
+60
+60
+60
+60
+60
+30
+30
+15
+15
Other Info
Character Profile
Gender
Male
Height
155 cm
Birthplace
Banges
Horoscope
Gemini
Birthday
6 Jun
Voice Actors
Japanese
村瀬歩 (Ayumu Murase)
Chinese
幽幽